27.03.24
Про роботу
About us:
Dragon`s Lake Entertainment (DLE) is an exciting new development studio focused on making excellent games on PC, Sony Playstation and Microsoft Xbox platforms. Working with Epics Unreal 4 Technology our team builds compelling, entertaining and most importantly ’Fun’ gaming products. Our office is located in Kiev and we invite you to join our dream team!
Requirements:
- Strong hands on experience writing C++ applications.
- Familiarity with rendering system architecture, internal structure and algorithms.
- Experienced in shaders, geometry processing and lighting.
- Knowledge of one of the shading languages (GLSL, HLSL, etc.).
- Experience writing fast and efficient code where GPU speed and memory constraints are paramount.
- Experience working with GPU performance analyzing and debugging tools (AMD CodeXL, PIX, RenderDoc etc.).
- Experience working on render engine.
- Operating with memory on low-level knowledge.
- Good communication and team skills.
Will be an advantage:
- Own pet projects or participation in an open source project(s) related to rendering.
Responsibilities:
- Implementing the render subsystem of a large proprietary engine on a new generation console (PS5 / XBox X Series).
- Implementing next-gen functionality using ray tracing.
- Analyze and improve performance across all target platforms.
- Develop new, maintain and optimize existing graphics related features.
- Debug and fix crashes, concurrency issues, GPU/CPU synchronization and platform-specific problems.
- Research and propose improvements to processes and pipelines.
We offer:
- International AAA-title game projects.
- Work with renowned industry specialists (Microsoft, 2K).
- International team with best in class experience.
- Opportunities of career development.
- Tickets for industrial events.
- Business trips, English courses, free parking (car and bicycle), discount card on business lunches.
- Comfortable well-equipped office.
- Sport’s spots with fitness equipment, shower.